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General Board You can talk about anything here |
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MOVED by Arwen Mar 20, 2006 20:10:03 GMT -5 |
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Ideas Got any suggestions to make the site better? Post here! |
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Visuals by Elladan Jun 28, 2005 18:32:17 GMT -5 |
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Descriptions Place your character descriptions here! IE name, age, gender, race, phys description, personality, history, etc. |
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Kawai's charries by kawai Jan 2, 2006 11:37:04 GMT -5 |
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Adoptables - 1 Viewing No vault for your vamp? No den for your dragon? No characters that fit?! Here you can adopt characters already adapted to Amaranth and it's settings! Moderator: Arwen |
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Fehala by Arwen Aug 12, 2005 18:30:10 GMT -5 |
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Rules and Violations The rules board states a list of rules and any rules that might be added. Also, If anyoe has violaed the rules, you may report them here. MUST, MUST, MUST, MUST, MUST MUST -MUST!- read these before doing ANYTHING! |
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Copyright by Elladan Dec 21, 2004 11:35:25 GMT -5 |
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Questions or Complaints? Ask us! If you need help, do not understand somehing, or have any complaints about anything (boards, other players ect.) feel free to post here. Moderator: Arwen |
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I'm Confuzzled by thatzly Jun 17, 2005 12:30:07 GMT -5 |
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News Ah, tis news about the site, events, meetings, and other things. Also, wars, battles, and threatening cities or creatures that need to be taken care of will be listed to recruit armies! Moderator: Arwen |
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Most Recent Roleplay/ Plot by Tiiire Jul 12, 2005 14:55:48 GMT -5 |
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The Library of Amaranth ~Works of literature by the Roleplayers of Amaranth~ Moderator: Elladan |
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Arwen's complete typed works by Arwen Jun 14, 2005 8:37:32 GMT -5 |
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Dining Hall Hungry elves feast here! Yummy fruits, veggies, bread, wine, and cheeses, and of course, excellent music! |
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Ready for food and dancing... by Tiire Jul 9, 2004 16:27:48 GMT -5 |
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The Courts of Avalbane These courts, if they can be titled such, are entwined with the forests. In an area of trees, beautiful fountains have been placed and benches of stone are set beside them. The whole place is cooly shaded with trees of blue-grey, and the deepest green of grass ladens the ground. |
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Enveloped in the soft golden light... by Tiire Sept 19, 2004 23:48:06 GMT -5 |
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The Orchards The orchards of Avalbane are a beautiful place full of apple trees. Perfect for a peaceful, quiet place to rest and admire the beauty of creation, grab a quick, juicy snack, or warm up on your arrows using the apples as targets! But yea, as well, at the edge of the grove of trees, and behind the citadel, but for all to see should they wish, rests a statue so lifelike that, just maybe, the woman of stone gazes at you with her soft, sad smile. She sits by a river, knees tucked under, a light gown spread about her on the lush grass that--does it move with the wind?--grows by the stream's edge. Her fingertips trail in the water, leaving ripples as they go. She is lifesize, and lifelike, of beautifully coloured stone with no specific design or pattern, but that pale, fleshlike pink quartz, and hints of blue strewn throughout, carefully selected sections especially at the azure sky-coloured eyes, which hold a joy, and yet, the same sadness that the smile holds as she gazes at the water through long lashes, head tilted in perfect reminiscence of the woman she once was. |
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Whilst thee cry? by yargartiire Jul 10, 2005 15:04:12 GMT -5 |
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Hot springs A natural hotsprings lays slightly off to the side of the elven citadel, a place of solitude and relaxation Moderator: Tiire |
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Tick.. Tok (excuse my appalling joke) by femalefred Feb 15, 2005 18:07:54 GMT -5 |
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Guest's and Resident's Quarters This is where honored guests, as well as the usual residents reside. The rooms are comfortable, with fine furniture, and decorated in a variety of different colors and textures. A mighty fine place to be! Moderator: Arwen |
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Watch the marks of Fate... cont. [edited muchly] by Elladan Jun 9, 2005 9:33:53 GMT -5 |
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Council Hall There is much going on in this dying world, meetings are a must. Moderator: Arwen |
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Training Grounds The Avalbanian training grounds. There are several sections in this wide bowl near the center of the large Chateax of Avalbane. Here, you may train with swords, the bow, hand to hand combat, the list goes on. You can have a private practice or get one of the admin to rp a trainer with you, whatever your heart's desire. Moderator: Arwen |
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Not that anyones ever heard of a fat elf~ by SheigTiire Jul 10, 2005 18:03:55 GMT -5 |
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The Library A library indeed, filled with colorful books, unbelieveable amounts of books. Yes, and each with its own unique information, adenture, and binding. Many often use this as a study room or a place to find quiet. It is indeed a good place to come and muse on thoughts and such. A nice place it is a bit dusty from age but it serves well. Moderator: Arwen |
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Lost at the foot of Reality by Elladan Jun 19, 2005 22:01:48 GMT -5 |
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The Falls Level with the ground, but falling to a crevice in the ground, are the falls, like a curtain of satin, and mist rising almost all the way up to the top of the chasm. If you venture down one of the not too steep ways that goes down into it, you'll see that there is a beautiful lake that the waterfalls end in. There is a rock ledge, and if you step upon this, you can walk behind the falls, without even getting wet...There are many large caves behind, the homes of the Anors. |
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Beauty lost on hunger and filth by RandyTow Aug 28, 2019 19:27:52 GMT -5 |
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Caverns These are, as stated by the name, the series upon series of caverns behind the falls. The first is the main hall, well lit by some magic unguessed by any that didn't live here and have the full blood of the Sapphires. Past this, you would find three sets of stairs, beautifully wrought into solid stone of grey, winding down to three different areas. The center leads to the dining hall and ballroom of Anoria, as well as the 'suites' of the original 7 Sapphires and the Lords and Ladys that live today; the left-most to the servant's quarters and all their work places; the right to the quarters of the residents of Anoria. Moderator: Arwen |
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Center Halls To take the center staircase from the entrance cave to the Caverns of the Anorian homeland, and past the Dining Halls and Kitchens brings one to another, smaller staircase, and to a long hallway. Here, we find many rooms on either side, large and brightly lit in the day by sunlight streaming through windows and at night by turrets upon the walls. These rooms are the homes of those pure-blooded Anors that are left alive and those Elders of the race... Moderator: Arwen |
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The Markets What? A market? Yes, of course, a market! The Anorian's deserve a good market, don't they? They recieve shipments from all over, and not necessarily just Anorians sell here. You have to make money somehow, even in Anoria, don't you? Everything you can imagine is bought and sold here. Moderator: Arwen |
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The Righthand Stair The quarters of those residing in Anoria, reached by taking a left up the stairs from the main cavern in the beautiful Anoria, behind the falls. These rooms are truly elegant--the only downfall being the lack of windows in most of the rooms Moderator: Arwen |
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The Lefthand Stair Servants of Anoria reside here--and mind, their quarters aren't much different than those of the rest of the population, only closer to the workplaces, kitchens, and the like. Yes, if you move far enough through these corridors, they eventually connect to the dining hall, and the last thing on the way is the last mentioned--the kitchens, of course! What else? Sillies. Not a bad place to be if you're interested in glass-staining, weaving, or any of the other arts Moderator: Arwen |
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Atele-avele This is the tavern between Anoria and Avalbane. Usually uninhabited, it's a quiet place other than the occasional brawls... |
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Collecting money by kawai Jan 2, 2006 17:23:51 GMT -5 |
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Thick Forests These deep woods are full of hidden dangers, and also hidden wonders. Be careful, for one is just as bountiful as the other. |
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Traveling by deamiez Dec 16, 2005 16:08:35 GMT -5 |
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Green Turtle Inn A nice looking in, complete with fine food and ale. The windows are stained glass, the color of a turtles shell... hence the name of this inn Moderator: Tiire |
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"That captain's son" by Elladan Apr 5, 2005 13:46:49 GMT -5 |
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Bellom Hill Road This is the mainly traveled road between Avalbane and the human settlements to the east. Watch your step on this road, though. Moderator: Tiire |
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I'll Take the High Road by femalefred Feb 25, 2005 6:14:04 GMT -5 |
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Old Abandoned Residence Deep in the woods lies this old abandoned hut, used by many but never owned. Moderator: Arwen |
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Unwanted Visitor by arwen Mar 21, 2006 21:16:18 GMT -5 |
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Zelnokh, City of the Dwarves This city was created right into the mountains, a huge stone wall encompasses all entrences. Tough luck getting into the great metal-smith city without their permission! Moderator: Tiire |
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Treasure Inn Tresure Inn, a stone structure, stands off to the side of the main entrance to the dwarven city. All travelers are welcomed... Exept elves, they must pay a fee of 3 cp (copper peices) to gain entry Moderator: Tiire |
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Town of Treelin The town of treelin is mostly a farmers settlement, though it does have a market place, of course, and a Herb shop. The stables are known throughout human lands as to have the best bred horses. Moderator: Tiire |
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Dunhearth The quiet and failing city of Dunhearth lies here. Its outer walls are cracked and big chunks are cut from its edges. Inside, dirt and poverty have rusted the many, once great, settlements, Many solem, hopeless, and grave faces stare where happiness once thrived. This once powerful kindom has met its end and it is a matter of time before surrounding cities take it. Moderator: Elladan |
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The Sewer Awakens by Elladan Apr 17, 2005 15:03:57 GMT -5 |
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Plains of Hidden Here in this massive area of tall grasses and seemingly endless boundaries lays a land of great value to rangers and knights. If one is ever in need of a horse, they will find one here. There are horses in the plains that run wild and untamed, you will not accuire one without a fair fight (unless, of course, you have certain abilites to do so) and it is indeed a had task. Hollow patches in the plains are signs of where the horses have been eating. The tall grasses hide them from many things, including people, and it is very hard to catch a glimpse, let alone catch, a mount. Moderator: Arwen |
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Forest of the Alq Ah, what are alq you say? Well, they are similar to elk, but in contrast, you can ride them and they are a bit larger than the normal elk. They are highly useful in the snowy and mountainous areas. Be careful though, many strange creatures that have not yet been discovered lurk about in these forests. Predators come with intention to kill such beasts as the Alq, but they will attack most anyting they see as 'game.' Moderator: Arwen |
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Wandaring by azarath Aug 24, 2005 19:17:13 GMT -5 |
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Iceglades Iceglades knows of no heat for it has yet to stop snowing there. The terrain is very flat, due to the many layers of ice beneath ones feet, save one solitary mountain. It is very steep and is infested with ice caves. Inside the ice-filled caves are many mysteries; some say that a spell was cast upon the land, and with it came many terrors. If you happen to find yourself upon this particular mountain, you will most likely come upon the well known Ice-Knights. They are said to be the curse of the land; they have no mind or mercy and will kill anything that they think is on 'their' territory. Also, a great serpent is said to live in the heart of the caves, though whether or not this is true remains a mystery. Moderator: Arwen |
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The Flatlands Where do the Anorians live? In Anoria of course! But where do the Sharneh live? In the Flatlands! What are the Sharneh you ask? Well, the Sharneh are just another branch of Anors. Plains Anors if ye wish. Just like any Anorian except for the fact that they are a plains tribe. Duh. In the desert. Yes, you heard, in the desert plains. And, of course, the odd tattoos on their faces. Each rank and gender within that rank has a different design. The logo you see is a male hunter. These Anors also practice the arts of Magic that most in Anoria do not, thus there are plenty of mages. But despite living in the wilderness, these people are not primitive. They are quite learned, and very advanced peoples. Minus the loincloth factor. Just kidding, really. They're advanced. They wear robe-y things against the desert winds, actually. And they like beads and braids. And they have really big ears. Some of them. Yeah. Moderator: Arwen |
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Tribal Meanderings by Elladan Jun 14, 2005 21:59:47 GMT -5 |
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Harborn The vast sea awaits you in the small port of Harborn. Here many sea-fairing men dwell. Refresh yourself with the smell of the sea and the gull's cry upon your ears Moderator: Elladan |
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New to this part of the world by Arwen Dec 3, 2005 11:31:54 GMT -5 |
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Feoras Here is the port where "The Avalbane" was docked, and where The Avalbane 2 is now being built. It is the shortest crossing in the sea. Moderator: Elladan |
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Valunde Valunde is where The Citadel on the Sea takes place. It is on the other side of Amaranth. It used to be a great kingdom, but now it is just split land under the rule of three lords. Moderator: Elladan |
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